Units will no longer retain the Mothership catalyst effect when transported through a wormhole.Nod Crane can now build the Voice of Kane.Specters will no longer damage airborne units.Decoy Specters will no longer do damage if the decoy dies while the shell is in flight.Decoy Specters will no longer deal the full non-decoy damage if the decoy dies while the weapon shell is in flight.Sonic fencing will no longer disappear from the Armory when healing infantry.ZOCOM Shatterer can no longer bypass the overload beam power down by using Call for transport.Watchtower will now correctly autotarget units at maximum range.GDI Slingshot and Shatterer icons swapped at the Reclamator hub to mirror the War Factory.Beacons once again work for subfactions.Fixed an error that sometimes caused players to unexpectedly select multiple control groups at once when rapidly switching between control groups.These can be downloaded individually from Electronic Arts' FTP server.Ī patch 1.03 was announced by community manager Aaron "APOC" Kaufman in July 2009, but development of Red Alert 3 patches 1.11 and 1.12, and the then-freshly announced Tiberian Twilight, as well as Ladder Season 3, prevented the team from developing and releasing this patch. The downloadable patch executable includes all the patches that were released before it, with the exception of the. skudef files for versions 1.00 and 1.01 are omitted from them, disabling version switching with the '-runver' parameter. It is the only version to be properly installed in these releases, as. It is the default version installed in Steam and Origin distributions of the game, including the release within The Ultimate Collection compilation. Patch 1.02 for Command & Conquer 3: Kane's Wrath was released in December 2008, and was the final official patch for the game. ![]() ![]() 18 December 2008 Patch chronology ← Previous
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